My main thread: here
Double Trouble’s reviews
Bright Moon’s holding cells are some of the fanciest you’ll find, at least when it comes to interior design. This is probably because it’s not normally a prison at all, but a spare room. Apparently they spent all their money on the grand windows and hanging crystals and didn’t have any left over for a proper dungeon.
Unfortunately, they removed most of its other furnishings, so it was still a rather dull stay. I was confined to a magical cell in the center of the room, with only a large armchair for company. The armchair was quite stylish, at least, and comfortable enough.
The magical cell was created by the sorceress and former Horde member Shadow Weaver, alongside Queen Glimmer herself. Does her majesty trouble herself with making cells for all of Bright Moon’s prisoners, or am I just that special? Anyway, that little magical forcefield was the only thing stopping me from waltzing right out; the rest of the security was hardly top-notch. I don’t think the doors to the spare room even locked. To their credit, it did take me longer than usual to escape (and no, I won’t tell you how I did it; I’ll let you figure that out yourself.)
The food wasn’t bad, especially compared to the slop I’m usually served in prisons (when I’m served anything at all), but I hope for the sake of Bright Moon’s residents that it’s not the best their cooks can do. No on-demand room service, either, just three meals a day (and I didn’t get any say in the schedule). No one attempted to torture me, either, so points for that.
Over all, Bright Moon has one of the cushiest prisons I’ve been in, and while it’s clearly just a makeshift cell, it’s difficult enough to escape. But they seem to have quite a limited number of spare rooms to use for prisoners, so good luck if you get captured when those rooms are full.